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itkGPUTransformBase.h
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1 /*=========================================================================
2  *
3  * Copyright UMC Utrecht and contributors
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0.txt
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  *=========================================================================*/
18 #ifndef __itkGPUTransformBase_h
19 #define __itkGPUTransformBase_h
20 
21 #include "itkGPUDataManager.h"
22 
23 namespace itk
24 {
36 class ITK_EXPORT GPUTransformBase
37 {
38 public:
39 
42 
44  virtual const char * GetNameOfClass() const { return "GPUTransformBase"; }
45 
48  virtual bool GetSourceCode( std::string & source ) const;
49 
52  virtual bool IsIdentityTransform( void ) const { return false; }
53 
56  virtual bool IsMatrixOffsetTransform( void ) const { return false; }
57 
60  virtual bool IsTranslationTransform( void ) const { return false; }
61 
64  virtual bool IsBSplineTransform( void ) const { return false; }
65 
67  virtual GPUDataManager::Pointer GetParametersDataManager( void ) const;
68 
71  virtual GPUDataManager::Pointer GetParametersDataManager( const std::size_t index ) const;
72 
73 protected:
74 
76  virtual ~GPUTransformBase() {}
77 
79 
80 private:
81 
82  GPUTransformBase( const Self & other ); // purposely not implemented
83  const Self & operator=( const Self & ); // purposely not implemented
84 
85 };
86 
87 } // end namespace itk
88 
89 #endif /* __itkGPUTransformBase_h */
virtual const char * GetNameOfClass() const
Base class for all GPU transforms.
virtual bool IsIdentityTransform(void) const
GPUDataManager::Pointer m_ParametersDataManager
virtual bool IsTranslationTransform(void) const
virtual bool IsMatrixOffsetTransform(void) const
virtual bool IsBSplineTransform(void) const


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